Valorant 9.10 Patch Updates: Everything You Need to Know
Riot Games has just dropped the much-anticipated Valorant 9.10 patch, bringing exciting updates to the game. From agent tweaks to map adjustments, this patch focuses on improving balance and refining the overall player experience. Here's a detailed breakdown of what's new.
Key Highlights of the 9.10 Patch
Sage Changes
- Healing Orb • Self Heal 30HP >>> 50HP
- Heal time matched to ally heal at around 5 seconds
- Slowing Orb
- Now will additionally reduce the dash speed of enemies caught inside the slowing zone by 50%
- Resurrection
- Ult Cost 8 >>> 7
Jett Change
- Drift (Passive)
- Balance-impacting bug fix: Jett can no longer float while suppressed or detained.
Cypher Changes
- Trap Wire
- Now has a .5 second windup before the full wallhack reveal applies and fades in.
- Trap wire now has updated minimap icon treatment to better display what the trap wire is connected to.
Phoenix Changes
- Phoenix now applies a Heal over time to himself whenever he touches his flames which persists even if he leaves the fire. This allows him to dip into his flames and then continue to press the offense.
- Curve Ball
- Changed to the
Deadlock Changes
- Deadlock’s visuals for health on the Annihilation Cocoon and Barrier Mesh have been updated to clarify their health states.
- Deadlock’s ultimate will now always kill the target when the timer expires and they are not freed from the nanowire cocoon.
Omen Change
- Dark Cover
- Dark Cover will now always fall to level geometry where players can stand similar to other spherical smokes like Brimstone’s Sky Smoke, Clove’s Ruse, etc.
- This should prevent Omen from placing one-way smokes on small ornamental pieces of Geometry, like the fuse boxes in the main of Split B and only allow him to place smokes where players can stand.
System Changes
Combat Report Change
- Your utility usage statistics now appear once the round has resolved rather than immediately upon death.
- In its place, you will see an animated hourglass. Once the round ends, utility usage statistics will become available and persist through the pre-round of the next round.
Concusses Change
- Concusses now slow enemy dashes by 50%
- This affects Jett’s Tailwind and Neon’s Slide.
Smoke Visual Update
- Visual cues have been added to the inside of the smoke to let you know when they are about to disappear to better support decision making.
- Astra
- Brimstone
- Omen
- Clove
New Armor
- Regen Shield
- Cost: 650 Credits
- Damage Absorption: 25 HP
- Regeneration Pool: 50 HP
- Absorbs 100% of incoming damage taken before damage to health occurs.
- After a brief delay, the shield regenerates by draining any remaining points left in the Regeneration Pool.
Pistol Bullet Count Changes
- All Pistols (except the shorty)
- Moving while crouching Inaccuracy: .1 >>> .5
- Classic : Right Click Running Inaccuracy: 1.3 >>> 1.5
- Classic : Right Click Burst Jumping Inaccuracy: 2.1 >>> 2.25
- Classic : Walking Inaccuracy: 0.84 >>> 1.1
- Classic : Run Inaccuracy: 2 >>> 2.3
- Ghost : Walking Inaccuracy: 0.84 >>> 1.1
- Ghost : Run Inaccuracy: 2 >>> 2.3
- Rifles : All Rifles
- Rifles : Walk Inaccuracy: 2 >>> 3
- Rifles : Run Inaccuracy: 5 >> 6
- Machine Guns : All Machine GunsWalk Inaccuracy: 2.4 >>> 3
- Machine Guns : Run Inaccuracy: 6 >>> 6.5
Phantom Changes
- Damage fall-off changed
Previously
- 39 damage per bullet (0 - 15m)
- 35 damage per bullet (15 - 30m)
- 31 damage per bullet (30m+) •
Now
- 39 damage per bullet (0 - 20m)
- 35 damage per bullet (20m+)
Sunset Lighting Changes