Bug Fixes & Agents
- Fixed an issue where Deadlock’s Sonic Sensors could stay active if placed as Deadlock was killed.
- Fixed an issue where Cypher’s Trapwire did not take damage from certain abilities.
- Fixed an issue where Gekko’s Wingman could get stuck in a loop while attempting to chase an unreachable target.
- Fixed an issue where Yoru’s Fakeout did not trigger Vyse’s Shear.
- Fixed an issue where Breach could not cast abilities through Vyse’s Shear.
- Fixed an issue where Vyse’s Shear destroyed Sova’s Recon Bolt.
- Fixed an issue where Gekko’s Thrash and Raze’s Showstopper could hit people on the other side of Vyse’s Shear.
- Fixed an issue where Vyse’s Arc Rose could be placed on invalid objects.
- Fixed various collision issues with Vyse’s Shear, that blocked bullets and people while despawning.
- Fixed rare instances of people’s bodies being clipped inside Vyse’s Shear.
- Fixed an issue where Vyse’s Razorvine and Shear had lingering VFX when canceling early.
Social Updates (PC)
You can now block communications with other players.
When you block someone, you will no longer see or hear any direct communications from them, including:
- Messages in text chat
- Voice comms
- Party invites and requests
- Friend requests
Agent Updates
Agent abilities involving walls have had their interaction with the glass window on Ascent changed.
- Phoenix’s Blaze and Neon’s Fast Lane will break the window if their initial cast center point would hit the window, but the walls themselves will not interact with the window.
- Harbor’s High Tide will no longer break the glass window since it does not hit walls.
- Chamber’s Trademark, Cypher’s Trapwire, and Killjoy’s Lockdown will no longer break windows when placed too close.